Saturday, March 2, 2013

Fleshdance (Subtitle Indonesia)

Alternative Titles
English: Fleshdance
Synonyms: Shimai Tsuma: Shimai Tsuma 3
Japanese: 仕舞妻[しまいづま]~姉妹妻3~ The Animation

Type: OVA
Episodes: 2
Status: Finished Airing
Aired: Sep 25, 2007 to Nov 25, 2007
Producers: Media BlastersL, MS Pictures
Genres: Anime Porn Movie
Duration: 30 min. per episode
Status: Uncencored

Screen Tampilan Filmnya

Download 2 Episode (Complete)
Episode 1 | Episode 1 | Episode 1
Episode 2 | Episode 2 | Episode 2

Petunjuk Download dan Perbesar Gambar
Setelah anda KLIK "Download atau Gambar" lalu tunggu 5 detik sampai muncul "SKIP AD" di sudut kanan atas. Lalu klik "SKIP AD" untuk mendowload dan perbesar gambar.
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Thursday, January 19, 2012

Downlaod game Portable Chaos Knights RPG Eng

Portable Chaos Knights RPG Size: 241Mb

Рыцари Хаоса - это элитный отряд убийц, на службе одного правителя. Их предназначение - оберегать мир и уничтожать тех, кто несёт ему несомненную угрозу. Но со смертью прежнего лидера, новый глава, Гэймон, правит ими в меру собственного извращённого понятия о правосудии. Отныне любое, самое незначительное преступление - карается смертью. Алекса, десятый Рыцарь Хаоса, порывает все связи с орденом и решает бороться с Гэймоном и его тёмной справедливостью. Сможет ли она противостоять остальным рыцарям и что подтолкнуло её оставить орден?

The Chaos Knights are an elite group of 10 powerful assassins governed by one ruler. Their job is to keep peace in the world by stopping wars and assassinating those who will no doubt cause major disruptions throughout the world and pose a threat towards world peace. But as their old leader, Glen, died, so did his dreams of a perfect justice. The Chaos Knight's new leader, Gaimon, now rules over the world with his warped sense of justice; kill anyone who commits any crime, no matter how minuscule the crime may be. Alexa, the tenth Chaos Knight, breaks free from Gaimon's wretched chains and now plans to fight against him and stop this dark justice. But how will she be able to stop all the Chaos Knights and what was the real reason she turned against Gaimon?

System requirements:
Windows XP/Vista
DirectX 8.1
800 MHz
256 MB RAM

Screenshots: #1 #2 #3

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Downlaod Game Portable Escape From Paradise 2: A Kingdom's Quest 1.0 Eng

Portable Escape From Paradise 2: A Kingdom's Quest 1.0 Size: 95Mb

Help your custom hero marry their true love by becoming the chief of the tribe! Collect wood, food and build shelters as you attempt to survive. Add more members to your tribe as your village grows. Play addicting mini-games and complete challenges to advance, and explore more and more islands in this fun sequel to the hit Simulation game, Escape from Paradise. Can you create a successful functioning society and land the hand of your soul mate?

Game features:
Customizable hero
Lovable pet
Become the chief!

System requirements:
Windows XP/Vista
DirectX 6
600 MHz
256 MB RAM

Screenshots: #1 #2 #3


game Portable Restaurant Empire 1.21 Size: 286Mb

Portable Restaurant Empire 1.21 Size: 286Mb

A gastronome's dream come true! Starting with nothing except some cash, a passion for food and a great idea, you start by building a restaurant from the bottom up - hiring waiters, decorating, even cooking the meals. Restaurant Empire takes the art of cooking and running a restaurant to new heights. Command over 30 chefs and conquer the culinary world by buying, building, outselling and undermining your competition.

Game features:
5 restaurant types
Over 200 recipes
Unlock secret recipes

System requirements:
Windows 2000/XP/Vista
DirectX 7
1.5 GHz
256 MB RAM

Screenshots: #1 #2 #3 #4 #5

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Downlaod Game Empire Total War

Empire: Total War is a turn-based strategy and real-time tactics computer game developed by The Creative Assembly and published by Sega. The fifth instalment in the Total War series, the game was released in North America on 3 March 2009, and in the rest of world the following day. The game, which focuses on the early modern period of the 18th century, was announced at the Leipzig Games Convention in August 2007.

Following a similar style of interface and play to earlier Total War titles, players choose a contemporary 18th century faction and set out to ensure that faction's domination over the known world through military force, politics, diplomacy, espionage and economics. Although the campaign element of the game is turn-based, players can direct battles in real-time. Empire: Total War is the first game in the series to allow naval battles to be conducted in real-time. In addition to the standard campaign mode, the game includes a special campaign that follows the development of the United States from the settlement of Jamestown to the American War of Independence. Players may also engage in recreations of several historical battles from the early modern era.

Empire: Total War received acclaim from reviewers upon release; several critics commended it as one of the foremost strategy titles of recent times. Praise was bestowed upon the extensive strategy breadth, accurate historical challenges and visual effects. The real-time land battles, with a far greater focus on gunpowder weaponry than earlier Total War titles, were thought to be successfully implemented. Criticisms focused on shortcomings with the game's artificial intelligence and on the real-time naval battles, the latter of which were perceived to be difficult to control and co-ordinate. The game was a commercial success, topping sales charts within the week of release.


The main campaign of Empire: Total War involves a player choosing a faction and moving to forge an empire across the 18th century world. Each faction controls various historical provinces, each with a central town, and one or more ports if they are coastal settlements. The player can produce armies and navies to take and defend provinces by military means, or adopt diplomacy and politics to make advances in the game. In addition, players can use economics and religion to their advantage, as well as clandestine means such as espionage and assassination.[6] The campaign mode is turn-based, allowing the player to attend to all needs of their faction before ending their turn and allowing the artificial intelligence to make all other factions' moves.[9]
The campaign mode has been redesigned from earlier games to reflect early modern politics and economics

The campaign mode features a similar approach to those in Rome: Total War and Medieval II: Total War, but includes several enhancements. The game features three main theatres of play: Europe, the Americas and India, and four minor trade theatres in the East Indies, the Ivory Coast, the Mozambique Channel and Brazil. The way provinces work has been decentralised; although a central settlement is still used, other locations within a province can deal with trade and military recruitment, allowing factions to disrupt a province's productivity without assaulting the main settlement.[9] Diplomacy, taxation, and trade have been streamlined with the aim of reducing the need for micromanagement. Part of this streamlining allows players to appoint ministers to allow them to better govern aspects of their nation.[10][11] The wandering scholars, emissaries and assassins used in previous titles to deal with the diplomatic, trade and espionage aspects of the game have been replaced with just two units: gentlemen and rakes. The former handles research and can challenge other characters to a duel to dispose of them honourably, while the latter performs clandestine tasks such as spying, assassination, burglary and sabotage.[12] The way armies are produced also differs: rather than being produced by settlements and then moved to generals by the player, generals build their armies directly by recruiting from nearby settlements.[9] Players can now research technologies along a technology tree, leading to advances and new discoveries in areas such as infrastructure, politics, agriculture or the military.[5]

Changes in government may occur during the campaign as the rise of republicanism over the traditional rule by monarchy becomes an issue in the early modern time period.[6] For instance, the United States may only come into existence if the ruling British Empire is unable to maintain social order. Another example is that the French Revolution may occur if the people of France are no longer satisfied with their sovereign.[5] Factions will also have a varying number of objectives such as establishing successful colonies, trade routes and dominance in certain regions as victory conditions.[13] Rebellions and revolutions will occur, and are influenced by the form of government in place. When a revolution occurs, the player can opt to side with the rebellious forces or the loyalist troops. The type of government installed by the player in their faction will determine how other factions view the player and will influence their diplomatic relations. While religion no longer plays a central role as in Medieval II: Total War, it is still important in helping bring under control newly captured regions and in defining to some degree diplomatic relations between nations.[5]


The second major area of gameplay is the battle system. Unlike the campaign part of the game, players control battles in real-time. As with all titles in the series after Shogun: Total War, battles in Empire: Total War can take place on both land and water. However, Empire is the first Total War title to allow naval battles as well as land-based engagements to be fought in real-time; previously, when a naval battle was fought it would be automatically resolved by the game's artificial intelligence, taking into account factors such as number of ships and crew, and armament types to decide the victor. Automatic resolution of battles during a campaign is an option for both land and sea battles. Outside of the main campaign mode, players can participate in recreations of historical battles in the 18th century and early 19th century.[14]
Land based combat features a greater focus on gunpowder weaponry than in previous games

In land engagements, players are given access to an 18th century army consisting of a variety of units, such as cavalry, musketeers, riflemen and artillery. Each unit has its own intrinsic advantages, disadvantages, cost, and overall level of effectiveness. Players must use 18th century tactics and formations with the units they have available to defeat their enemies. The terrain of the battlefield and the weather also impact on how a battle is fought.[15] Factions can lay siege to settlements, replacing open land battles with street fighting and close-quarters combat. Each unit has morale, which can increase if the battle goes well for their faction, or decrease in cases such as heavy casualties, loss of regimental colours or the death of the general. When a unit's morale is sufficiently depleted, it will rout and attempt to flee the battlefield. Depending on whether the unit's morale is merely broken or entirely shattered, the player may be able to rally the men in the unit and regroup. Victory in battle is achieved by causing every enemy unit to rout, or by killing or capturing the opposing army. In addition, siege battles can be won if the attacker manages to take control of the settlement's central square for a set amount of time. Empire: Total War also introduces several new battlefield elements to the Total War series. Units can take cover behind walls or in buildings, allowing increased interactivity with the terrain and making some buildings points of strategic interest.[9] Field defences may be set up in real-time on the battlefield, to adjust for given situations. Infantry units can also scale small obstacles in the field, such as walls and fences. Weapons based on gunpowder are prone to accidents, and can even malfunction and kill their users.

In naval battles, players can control a fleet of up to twenty ships, varying in class, size, armament and crew. As in land-based conflicts, players must make use of 18th century tactics to overcome enemy fleets. As with army units, each ship's crew has a set amount of morale that changes as a battle progresses; a crew may attempt to withdraw their vessel from the battle if their morale is broken, or in extreme cases may surrender without further enemy action. A battle is won when all of the hostile ships have been sunk or captured or have left the map.[16] Individual ships can be adjusted to allow for a maximum field of fire while attempting to maintain a minimalised target, all whilst remaining within an overall formation with the rest of the fleet. Players can designate which parts of a hostile ship they want a crew to target, making ships prone to sustaining authentic damage during a battle: masts can be toppled, sails and gun ports can be destroyed and various other damage can entirely disable a ship's ability to maneuver or eventually sink it.[9] Various types of ammunition can be used during a battle, such as grapeshot, chain-shot and round shot. As battles progress, crews can attempt to board enemy vessels and fight hand-to-hand in an attempt to capture the ship.[16] Lastly, the weather in a naval battle can impact how it is fought; bad weather can result in effects from poor visibility to endangering a ship's safety.[16]


Multiplayer comes in two forms in Empire: Total War. As with previous Total War titles, players can engage in real-time battles against each other either by creating the composition of their armies themselves, or reenacting historical battles. However, following a one-month delay of Empire: Total War in January 2009, the addition of a full campaign multiplayer mode was unveiled. The technology to create a multiplayer campaign game was not available in previous Total War games, and the extended development time allowed The Creative Assembly to implement the underlying technology for such a mode in Empire: Total War. The campaign multiplayer mode will first be tested in a two-player beta build, before eventually being made available in a post-release patch.[17] (

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Downlaod Game Amelie's Cafe FINAL

47 MBYour goal is to help Amelie manage and improve her cafe.
You must serve customers in a way that helps the cafe turn a profit.

Amelie's Cafe now features two new game modes, which means you can play for points!

System Requirements:
P-II 300 Mhz or equivalent processor
32 MB RAM DirectX - compatible video card
Windows 98, ME, 2000, XP
DirectX 7 or higher


Direct Link:
thanx to Gameplasa

Game Kivi's Underworld

72.7 MBExplore the mystery of Kivi's Underworld! Become a mighty warrior and battle opponents by using the Fire Mage or choose a path of adventure and play as one of 20 different characters! Can you save the lumen people and defeat a growing dark elf threat, before they destroy your homeland? With fast paced action, hordes of monsters to defeat, tons of powerups, numerous deadly traps, hundreds of secrets to discover and much more, the challenge is yours in Kivi's Underworld!

System Requirements:
OS: Windows 98, Windows 2000, Windows XP, Windows Me, Windows Vista
Memory: 128 MB
CPU: P 1.2GHz